33 research outputs found

    Knowledge Management Architecture - Principles and Tendencies

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    Algorithmic research is an established knowledge engineering process that has allowed researchers to identify new or significant problems, to better understand existing approaches and experimental results, and to obtain new, effective and efficient solutions. While algorithmic researchers regularly contribute to this knowledge base by proposing new problems and novel solutions, the processes currently used to share this knowledge are inefficient, resulting in unproductive overhead. Most of these publication-centered processes lack explicit high-level knowledge structures to support efficient knowledge management. The authors describe a problem-centered collaborative knowledge management architecture associated with Computational Problem Solving (CPS).Knowledge Management Architecture, algorithmic research, ontology, Knowledge-Based Systems

    Tools Used in Modeling of the Economic Processes

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    The paper aims at identifying the economic process modeling languages, starting from the premise that the main beneficiaries of the resulting models are economists or decision-makers, respectively economic researchers. There are a large number of languages that have been developed with different objectives, but they have all been used to describe business processes. Languages have studied different aspects of business processes (dynamic, functional, organizational, informational) and may be more or less formal, depending on the intended use and audience. There is no easy way to classify these languages along a single dimension. However, the languages fall into four groups, clearly defined scientifically or professionally: traditional process modeling languages, object-oriented languages, dynamic process modeling languages, and the integration of languages. Economic processes are generally very complex and, therefore, different points can be formulated about their modeling. Keywords: Formal language, model, simulation, algorithm, business processes

    Contributions to Using IT in Education: An Educational Video Player

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    Following the trends of IT use in education we propose four main principles of educational application development: anytime-anywhere access (including access for mobile devices); user-generated content; assigning users an active role inside the platform; creating a correlation between natural activities and educational activities – adding fun into the equation. With these principles in mind we developed a small Educational Player – a movie player that connects to a database to show information relevant to the events in the movie, more specific to the exact key-frame (in the movie time-line) at the moment of the request. Though the application is still in a conceptual form, its possibilities make us confident in its future success either as an informal way of learning, or by using it in a formal educational context either as an e-learning tool, either as interactivity tool in a traditional classroom setting.E-learning, Educational Technologies, Multimedia Applications

    The SGIA and the Common Growing Language

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    Human or virtual agents are presented in our lives daily. They serve our purposes and represent us in different many situations. Nowadays the number of virtual agents is increasing daily because they are cheaper, faster and more accurate than human agents. Our aim in this article is to define a new type of intelligent agent called SGIA – Self Growing Intelligent Agent and a new defining language for it. The SGIA agent is an intelligent agent with all the common agents’ characteristics and with other special one: that to learn and grow by itself in knowledge and size.Software Agent, Knowledge Management, Education Process, Language Development

    Contributions to Using IT in Education: An Educational Video Player

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    Following the trends of IT use in education we propose four main principles of educational application development: anytime-anywhere access (including access for mobile devices); user-generated content; assigning users an active role inside the platform; creating a correlation between natural activities and educational activities – adding fun into the equation. With these principles in mind we developed a small Educational Player – a movie player that connects to a database to show information relevant to the events in the movie, more specific to the exact key-frame (in the movie time-line) at the moment of the request. Though the application is still in a conceptual form, its possibilities make us confident in its future success either as an informal way of learning, or by using it in a formal educational context either as an e-learning tool, either as interactivity tool in a traditional classroom setting

    Efficiency, Effectiveness and Performance of the Public Sector

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    The current economic situation determined by the effects of the crisis is causing the governments of the countries worldwide to streamline their processes in terms of collecting revenue from the state budget and then redistributing it on the principle of performance and economic efficiency. In this sense the comparative analysis of the efficiency in the public and private sector is the starting point for studying the role of efficiency, effectiveness and performance regarding the economic governance of resources utilization by the public management for achieving medium and long-term objectives of economic recovery and sustainable development of national economies. Public sector performance score for UE countries (PSPUE), which represents the objective of the current work, aims to quantify and present the real situation in terms of public sector performance.public expenditure, efficiency, input, output, outcomes

    CONSTRUCTION OF A GENERALIZED MODEL FOR DETERMINATION THE BROKER BEHAVIOUR FOR CAPITAL MARKET

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    The model checkers are tools which can be used to verify a given system satisfies a given temporal logic formula. The model is a directed graph where the nodes represent the states of the system and the edges represents the state transitions. The nodes and the edges can be labelled with atomic propositions what describe the states and the transitions of the system. In order to be verified by a given model, a property is written as a temporal logic formula across the labelled propositions from the model. A model checker is an algorithm that determines the states of a model that satisfy a temporal logic formula.

    CONSIDERATIONS ON USING KNOWLEDGE MANAGEMENT PRINCIPLES IN THE DEVELOPMENT OF E-LEARNING PLATFORMS

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    Developed in the business sector, where it proved to increase employee motivation, enhance customer support services and overall business efficiency, Knowledge Management found its way to higher education institutions. This paper tries to argument the benefits of using KM principles when designing an e-learning platform as well as point out a few practical implementations.knowledge management, e-learning, higher education

    Integrated Administration of the Organizations Informational Resources

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    Organizations grow and develop continuosly and information volume grows in the same rythm, which makes from improvement or changing the old counting systems an imperative. More and more companies, instead of continuing to invest in small applications choose integrated informational solutions, which are adapted to the user’s daily needsfrom, all decisional levels. Although apparently profitable from the costs point of view, small applications assure only the simple economical solutions between clients, partners, furnisors, and employees. For high business volume companies, this kind of applications become useless in a short time, fact that involves extra sustained investitionsorganization management, informatic solution, data volume, information system, benefit and economic performances.

    Program Optimization Using Abstract State Machines

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    Usually the result code of source code by a compiler is not necessary the best one, and can be improved to run faster or to use less memory. This kind of improvement is done in compiling phase after parsing. Some good techniques in optimization are in folding the constants, elimination of dead code, or improvement of the loops. Here it is considered the runtime overhead and present how can this be improved. The source is specific for objectoriented languages with late binding, where a name of method to be called is bound to method dynamically. It increases the computation time by a cost of traversing the class hierarchy each time a method is called.optimization, abstract state machine (evolving algebra), class annotation
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